Interface IHintsHelper
- Namespace
- Archipelago.MultiClient.Net.Helpers
- Assembly
- Archipelago.MultiClient.Net.dll
Provides information about the current state of the server
public interface IHintsHelper
Methods
CreateHints(HintStatus, params long[])
Tell the server to create hints for the specified locations. This version does not include the player id, and as such will only hint for locations in the active player's game. When creating hints, non-existing locations will be silently skipped.
NOTE: AP does not provide a way for you to know what locations exists in other players worlds, such information needs to be saved during generation if needed
void CreateHints(HintStatus hintStatus = HintStatus.Unspecified, params long[] locationIds)
Parameters
hintStatusHintStatusIf included, sets the status of the created hints to this status. Defaults to unspecified.
locationIdslong[]The location ids to create hints for.
Exceptions
- ArchipelagoSocketClosedException
The websocket connection is not alive.
CreateHints(int, HintStatus, params long[])
Tell the server to create hints for the specified locations. When creating hints for another slot's locations, the packet will fail if any of those locations do not contain an item for the requesting slot. When creating hints for your own slot's locations, non-existing locations will be silently skipped.
NOTE: AP does not provide a way for you to know what locations exists in other players worlds, such information needs to be saved during generation if needed
void CreateHints(int player, HintStatus hintStatus = HintStatus.Unspecified, params long[] locationIds)
Parameters
playerintThe ID of the player whose locations are being hinted for.
hintStatusHintStatusIf included, sets the status of the created hints to this status. Defaults to unspecified.
locationIdslong[]The location ids to create hints for.
Exceptions
- ArchipelagoSocketClosedException
The websocket connection is not alive.
GetHints(int?, int?)
Retrieves all unlocked hints for the specified player slot and team
Hint[] GetHints(int? slot = null, int? team = null)
Parameters
slotint?the slot id of the player to request hints for, defaults to the current player's slot if left empty
teamint?the team id of the player to request hints for, defaults to the current player's team if left empty
Returns
- Hint[]
An array of unlocked hints or null if the slot or team does not exist
GetHintsAsync(Action<Hint[]>, int?, int?)
Retrieves all unlocked hints for the specified player slot and team
void GetHintsAsync(Action<Hint[]> onHintsRetrieved, int? slot = null, int? team = null)
Parameters
onHintsRetrievedAction<Hint[]>the method to call with the retrieved hints
slotint?the slot id of the player to request hints for, defaults to the current player's slot if left empty
teamint?the team id of the player to request hints for, defaults to the current player's team if left empty
TrackHints(Action<Hint[]>, bool, int?, int?)
Sets a callback to be called with all updates to the unlocked hints for the specified player slot and team
void TrackHints(Action<Hint[]> onHintsUpdated, bool retrieveCurrentlyUnlockedHints = true, int? slot = null, int? team = null)
Parameters
onHintsUpdatedAction<Hint[]>the method to call with the updated hints
retrieveCurrentlyUnlockedHintsboolshould the currently unlocked hints be retrieved or just the updates
slotint?the slot id of the player to request hints for, defaults to the current player's slot if left empty
teamint?the team id of the player to request hints for, defaults to the current player's team if left empty
UpdateHintStatus(int, long, HintStatus)
Update the hint status for a specific location in a specific players their world.
NOTE: AP does not provide a way for you to know what locations exists in other players worlds, such information needs to be saved during generation if needed
void UpdateHintStatus(int player, long locationId, HintStatus newHintStatus)
Parameters
playerintThe ID of the player whose location's hint is being updated.
locationIdlongThe ID of the location in the players world to update
newHintStatusHintStatusThe new desired hint status for this hint, cannot be status HintStatus.Found as that is automaticly handled by AP